Work/CotonAI Modes

CotonAI Modes

Case study ( 02 ) · CotonAI

Designing structured, mode-based UX in an AI platform for fashion teams.

End-to-end design of Modes at CotonAI: replacing prompt-heavy AI with structured entry points mapped to real fashion workflows.

Role
Founding Product Designer
Timeline
Aug 2025 – Present
Skills
Interaction architecture, AI UX, design systems, prototyping, analytics
Team
Founder, PM, engineering

Overview

Great AI visuals shouldn't require a prompting degree.

At CotonAI we're building the Figma for fashion: an AI workspace fine-tuned for fashion and adjacent industries. As founding product designer there was no brief. I owned the problem, the interaction model and the design system, working directly with the founder, PM and engineering.

This is how a prompt box became Modes, structured entry points mapped to the way fashion teams actually work, and how that decision helped turn our MVP into a paid enterprise pilot.

The CotonAI canvas, with the Modes bar open under a board of looks.
  • Problem: Prompting was a tax.

    Great visuals needed great prompts, and fashion designers aren't prompt engineers.

  • Solution: Modes, not better prompts.

    Edit, Render, Colourway and Studio, each mapped to a real workflow stage.

  • Outcome: +125% adoption

    After the V2 Modes bar, alongside a paid enterprise pilot and 584 hours saved for one client.


Problem

To get high-quality visuals, users need strong prompting skills.

Our MVP opened on a canvas and a prompt box. Users who could write precise prompts got striking results. Everyone else got unpredictable images and stalled.

So the question became: can we make something so intuitive that any fashion user gets a high-quality result without writing a prompt?

Initial wireframes while ideating
The shipped MVP: a canvas and a prompt box
  • Users don't know how to prompt

    Blank-page prompting put the burden on the user's language skills.

  • Too much prompting makes AI hallucinate

    Especially with visuals, long prompts led to unpredictable results.


Research

We shipped an MVP in 3 weeks to learn where it broke.

Our team has a combined 8 years of fashion industry experience, so we started from what we had observed and shipped an MVP in a record 3 weeks. Then we shadowed users on it and tested two ways of helping them prompt better. Both failed, and that was the most useful result of the quarter.

Smarter prompt templates: less blank page, still language-precise
System-generated prompts: complexity hidden, not removed
  • Fashion tools had broken user flows

    Hypothesis from our industry experience.

  • Adoption of new tech is lower

    Hypothesis from our industry experience.

  • Fashion pipelines are disconnected

    Hypothesis from our industry experience.

  • They hesitated before typing prompts

    Pattern noticed while shadowing users.

  • They reused vague prompts repeatedly

    “change color”, “Make this editorial”, “Change the Model”.

  • Smarter prompt templates failed

    Reduced the blank page problem, but still required language precision and did not reduce hallucination.

  • System-generated prompts failed

    Still hid complexity instead of removing it, were hard to make predictable across fashion workflows, and users couldn't understand why results changed.


Principles

AI should adapt to designer intent, not the other way round.

Before redesigning anything, I set the rules every later trade-off would be judged against. They came straight from what failed in research.

Principles

  • 01

    Intent over syntax

    Designers choose what they want to do, not how to phrase it.

  • 02

    Structure the entry, not the output

    Modes guide where you start. Creativity stays open.

  • 03

    Familiar before novel

    Borrow patterns fashion teams already know from design tools.

  • 04

    Every mode earns its place

    Instrument adoption so each iteration has a verdict.


Solution

We replaced the prompt box with modes.

Instead of helping users prompt better, I removed the need to. Modes became structured entry points into AI capability, reducing ambiguity while keeping creativity open.

After the MVP we refined the direction, launched V1 for paid pilots on a more stable backend, and rolled out V2. Each mode maps to a real fashion workflow stage, and each iteration was decided by usage data, not opinion.

  • Mode-bar adoption: +125% (V1 → V2)

    Indexed to V1 = 100. Visual annotation helped users pick a mode faster.

  • Clicks to a try-on: 8 → 3 (−5 clicks)

    Editorial, V1 8 vs Figure submode, V2 3. No prompting needed in V2.

The workspace, with the Modes bar docked at the bottom
Edit mode: options open alongside the edit

Figure submode

V1 · Editorial8 clicks

Try-on on a model

Took 8 clicks and prompting.

V2 · Edit mode3 clicks

Figure submode

No prompting needed.

How it works

  • 01

    Edit

    Multiple options alongside edit open.

  • 02

    Render

    Add required material or fabric to your garment.

  • 03

    Colourway

    Change garment colour and prints.

  • 04

    Studio

    Create editorial-level photoshoots with a reference image.

Decision 1: Treat the canvas as a behavioural system

  • Architecture

    Modes act as semantic layers between user intent and AI execution.

  • Flow

    Mode logic → event → state → render loop.

  • It helped

    Predictable outcomes, reduced hallucination, consistent visual logic.

Decision 2: Toolbar design evolution

V1: modes as a text row
V2: visual annotation on every option
  • Issue with V1

    Users struggled to decide which mode they wanted, and onboarding took a long time. We used PostHog and trigger.dev to find this out.

  • Hypothesis for V2

    Visual annotation will help users pick the desired mode faster.

  • Result

    Adoption increased by 125%.

Decision 3: Colourway redesign

V1: hex codes only
V2: a visual picker alongside hex input
  • Issue with V1

    Users had access to hex codes but low recall and cognitive load caused hesitation and friction, so weekly adoption was low.

  • Hypothesis for V2

    A visual colour picker alongside hex input reduces cognitive load and matches familiar patterns from other design tools.

  • Result

    Significantly improved user feedback and feature adoption.

Decision 4: Figure submode

V2: Figure submode inside Edit
  • Issue with V1

    Creating a try-on on a model in Editorial took 8 clicks and prompting.

  • Change in V2

    A Figure submode inside Edit mode.

  • Result

    No prompting and 3 clicks to get results.

Sub-modes are for very specific use cases; they are not open-ended.

Decision 5: Scaling the design system with AI

The token workflow, and the mode buttons it produces
  • Step 1

    Designed tokens in the Figma library.

  • Step 2

    Collaborated with dev to finalize the token specification, using shadcn as the base layer.

  • Step 3

    Created an .md file and pushed it as a UI library.

  • Result

    Every new custom UI pulls from the same GitHub repo, with no redesigning again and again.

The full system, and how a flow is specified before it is built, is case study 03.

Decision 6: Specify flows as states, not screens

Editorial mode: assign a look or reference
Then the slot, Replace and Generate states
  • Flow

    In Editorial mode the user clicks + Look or + Reference, enters a temporary assignment state, and picks an image from the board or overlay. The system assigns it to the slot, shows the thumbnail, switches to Replace and exits with clear visual feedback.

  • Spec

    Each flow is defined as states, events, constraints and acceptance criteria, so selection logic, slot mapping and Generate gating stay predictable and error resistant.

  • Ship

    The spec goes into Cursor to prototype. A feature branch is created, slot state and overlay logic are implemented and pushed to GitHub, reviewed in check-in and finalized before merge.


Impact

A paid pilot, 584 hours saved for a client, and 125% higher adoption.

Modes changed what CotonAI could sell. The MVP converted into a paid pilot with an enterprise client, one client saved 584 hours in a single season, and the Modes bar redesign more than doubled adoption.

It also changed how we build: deciding UX flows before committing to AI models saved $5k+.

  • Images generated: 6000+

    In editorial mode on CotonAI

  • Cost saved: $5k+

    Deciding UX flows and which AI models to work with

  • Enterprise pilot: $$ (Paid)

    Converted the MVP to a paid pilot with an enterprise client

  • Client time saved: 584 hrs

    In one season, about 73 working days at 8 hours a day. Each square is one day.

  • Feature adoption: 125% (↑ vs V1)

    After redesigning the Modes bar


Learning

Shape the interaction model, not more controls.

Designing CotonAI shifted my perspective on AI interfaces from feature design to interaction architecture. The real challenge wasn't model capability, but how people translate intent into action. Modes were a strategic move to reduce ambiguity, stabilize outcomes, and align AI behavior with how designers already think visually.

Successful AI products are not built by adding more controls, but by shaping interaction models that make complex technology feel predictable, trustworthy, and native to human workflows. The risks below are what I'm watching as Modes grow.

  • Risk: over-structuring

    Could reduce creative freedom. Mitigation: modes guide the entry point, not the output style.

  • Risk: power users feel constrained

    Mitigation: Open mode retained for advanced control.

  • Risk: mode explosion

    Could confuse users. Mitigation: submodes nested inside parent workflows.

“While building CotonAI, I realized designers can directly influence business decisions through human-centered thinking, amplified by AI.”

Sambit Nayak